Monday 6 May 2013

Usage of Weapon TuTorial

Snipers:
HVR- meant for PvP (Person Versus Person Shooting) less damage on vehicles. has great accuracy and unsurpassed stopping power, though the weight of the weapon hampers mobility.has great accuracy and unsurpassed stopping power, though the weight of the weapon hampers mobility.

Agrotech DMR- meant for vehicles more than PvP, but tend to slow down opponents down on stamina. or long range combat, featuring both a moderate rate of fire and damage, but its weight restricts mobility and the weapon has a large amount of recoil. This model fires higher caliber rounds specially designed to do maximum damage to hard targets




Shotguns:

JG 1140 - extremely lethal at close ranges. Typicaly it takes 2 -3 shot cloe range, but 5-6 short at mid range and it is bearly able to hit at long range.

NFASDual Barrels and an extra magazine give an imposing look while also effectively doubling the fire rate and ammo capacity of this already intimidating weapon. Reduced pellets and damage per shot (the Ogre uses smaller shells to ensure a large clip size) mean the damage output is effectively the same, but the increased magazine size provides increased versatility when dealing with multiple damaged opponents.


Colby - The 20 Gauge Combat Shotgun is Colby's answer to the ever popular Joker Gunworks series. Utilising larger numbers of pellets allows for a more even spread, but the smaller size reduces per-pellet damage and less damage to vehicles.




Assault Rifles:

ATAC - The Agrotech Tactical Assault Carbine has a revolutionary gas powered feeding-and-firing mechanism with a liquid suspended chamber that absorbs impact to keep your aim level. Its highly modular design allows huge expandability to extend its killing potential. This gun s great at medium to long range and puts Agrotech back at the forefront of high tech weapon design.

Joker CR5Mark 5 was produced as a domestic alternative to the imported weapon. Since then it has proven a reliable substitute and has found its way to the hands of several law enforcement agencies in the area, as well as less reputable circles.


N-TECWith high stopping power and long effective range, this rifle has become a favourite of many factions within San Paro, though detractors often point out the requirement to fire in short bursts to maintain accuracy.






Secondary Weapons:

ACT 44 - ong-range accuracy isn't as good as a Colby, the ACT provides a larger clip and faster reload.

Colby RSA - Its rounds do a lot of damage at medium range, though the cylinder design gives it a low firing rate.


Joker RFP9high up-front damage made for an effective way to finish an engagement before it's even started


N-FA9 - a solid close-range secondary weapon with a very fast rate of fire. The manufacturers decision to use high-caliber rounds cripples clip size and results in very high recoil, though they claim the resultant high damage more than makes up for any deficiencies.


Obeya FBW - Large clip size, reliable shot patterns and decent rate of fire make this weapon a very efficient sidearm


S-AS PDWprovides comparatively little recoil, though it has low stopping power.




Burst Assault Rifles:

Obirfires 3 round bursts of 556 ammunition, allowing the weapon to fire rounds faster by cooling down between shots. The kick slightly comprimises accuracy at long range


Semi Auto rifles:
Joker SR115 Carbineuseful in both Close-Quarters combat and at long ranges.
http://www.youtube.com/watch?v=Jb0ct7tK3-o
Obeya CR762 - impressive range, but lacks any automatic fire capability.




Light machine Guns:
Alig 762low rate of fire and requires the user to take careful aim, its high caliber rounds will do extreme damage to vehicles and infantry alike

Shaw 556weight restricts speed and requires a steady firing position to be used with any form of accuracy. Once in position however, the extremely high rate of fire and large clip make it an incredibly effective defensive and suppression weapon.



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